I have updated my implementations to take advantage of the "baked in" resources that HBS had to write into the main code to support their weapons, which is why there is a pre-requisite to be on Battletech v1.8. In the case of Ultra and LBX, HBS has their own version in the Heavy Metal DLC, but I kept my implementation for legacy support. Things like Ultra, LBX, Artemis, XL engine, etc. In Weapons Division (WD), the focus is on equipment not found in the release. At this time they have been tuned with PROD weapons value as a guide but there's always room for improvements. You also get the THI WD weapons and equipment, mostly because some of the 3039 records sheets actually have those equipment. However, I would be working to use some of the DLC resources in another mod, for those people who have those DLC. As an side-effect, the Mechs and equipment are now defaulted into the Campaign and Career game. Starting from v1.6, the mod has moved onto HBS's Modloader framework and because I am now using some resources only from Battletech v1.8, it is now a pre-requsite to be on Battletech v1.8. Starting from v1.5, the mod is now on the BTML/ ModTek framework and those are now requirements. Starting from v1.2 you now have the option to bring them into the Campaign and Career game. They also tend to have fairly restrictive hardpoints, so customizing is not always an option. These mechs are primarily meant for stock Skirmish battles and are integrated by side effect into the sim game. You do get a crapload of mechs, in a fairly safe manner. It doesn't have new 3D models but abuses the existing ones pretty badly. These are converted from Solaris Skunkwerks save files, and makes use of existing, known, working prefabs to bring the loadouts into the client. Goes double if you are playing a Career/ Campaign game with these weapons or Mechs - you'd need to scrub your savegame pretty thoroughly. At the moment, we're not too sure how cleanly HBS' housekeeping is, so Caveat Emptor. Thus, if you want to remove this mod, you should first go into Mechlab (at least) and remove all builds involving the Mechs here or the weapons. Prior to Battletech v1.8, The system behaviour is to enter into a endless loop, and from time to time it still does, but sometimes the game will nicely ask you whether you want to archive or delete saves that doesn't work out. It is not fine when the files have been deleted or otherwise not found. This is fine as long as all the files needed are present, including from mods. One unpleasant game client behaviour is that in Skirmish and Mechlab, the game client will scan all saved mech builds for integrity. WARNING: There are risks involved in installing this mod. In client, check that you have mods generally turned on, then the specific mod turned on. You should get the following in a clean install Move to the official mod folder and unzip the content into it.V1.6: Prerequisites: Battletech v1.8 Using HBS Modloader. New Flashpoint Mini-Campaign: Come face-to-face with two legendary characters from BATTLETECH lore - the Bounty Hunter and the Black Widow of Wolf's Dragoons.Welcome to Tetsuhara Heavy Industries - Solaris Skunkwerks Release. One Original and Seven Classic BattleMechs: Seven classic 'Mechs from BATTLETECH's 35-year legacy make their triumphant return along with the first completely new 'Mech designed exclusively for this expansion.Įach classic 'Mech comes with unique equipment that reflects the flavor and lore of the original board game.Įight all-new weapon systems can be utilized to destroy even the most formidable opponents in a wide variety of unique ways. Players can also look forward to eight new weapons systems to destroy their foes in unique ways, along with a brand new Flashpoint mini-campaign. On November 21st Heavy Metal will add tons of new gameplay options to the world of BATTLETECH, including eight new 'Mechs, one of which is designed exclusively for this expansion.
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