A great example is the planet Ambrosia (yes, my first thoughts were of custard) with its rambling jungle, highways of vines and timid natives. When much of the gameplay involves exploring a largely motionless environment with your mouse, the setting’s atmosphere is very important, and Among the Stars has nailed this the celestial music and animated sound effects breathe life into these environments, making them a joy to point-and-click your way around. It’s an increasing occurrence that indie games are matching the graphical aptitude of bigger titles details like the shadows and dust particles are really quite stunning. The point-and-click sequences aren’t a let-down either, and it helps that Among the Stars is a beautiful game. If you’re a fan of those stereotypical science-fiction familiarities like spaceship blueprints and robot upgrading, Among the Stars‘ lovely UI is the place to be. Details as simple as moving graphics that make your probe’s computer screen feel more animated and subtle sound effects that make the interface feel more technical and sci-fi worthy. True, the gameplay occurs within a variety of simple windows that contain the mini-games and puzzles you encounter yet it’s the attention to detail that keeps this style of gameplay moving. ![]() The description of Among the Stars being an “interfaced-based adventure game” is somewhat limiting. ![]() This could have been a risky venture, yet Among the Stars seems to have evolved from its original state of ‘enhanced edition’ to become its own retelling of Rachel’s journey and one that hosts brand new gameplay and storytelling. ![]() seems to have been a real labour of love, focused on creating an updated and edited edition of a somewhat poorly received game.
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